Friday, October 18, 1985

Video Game Review: Super Mario Bros.

To be quite honest with you, I just don’t get it. I mean, he’s a plumber and he’s fighting a turtle-dragon to save a princess. Who but the Japanese could devise such a wacky premise for a game? Honestly, I just don’t see this catching on.
And the guys who made this game really seem to have a thing against turtles…they want you to jump on them? That is cruel. Not as cruel as turtle soup, but close.
Another thing to consider is the power-up system. He eats mushrooms which make him double in size (is he hallucinating?) and finds flowers that allow him to spit fireballs. My cousin tells me he’s ‘throwing’ the fireballs, but, to me, it looks like he’s spitting bouncing fire-loogies at his enemies.
Something else I should mention is the play control: it’s awesome. Maybe, in 20 years, if computers get good enough to emulate these video games and someone has spent years using state-of-the-art futuresque gaming systems with much better controllers, maybe then will this play control seem bad in comparison. But I doubt it.
I just want to mention that I’m getting fed up with these little mushroom-headed bastards telling me I’m not in the right castle. How many freaking worlds does this game even have? I wish there were a way to skip past a few of them…oh, wait, there is! According to my game counselor, Dan, at Nintendo, there are these things called ‘warp pipes’ which allow me to skip to the last world without having to rescue most of these lamewads. Does that mean they’ll be eaten by their pseudokoopa keepers since I never saved them? Who cares! Dan certainly doesn’t.

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